As a new unity novice, I would like to make my own game with unity as soon as possible. In order to urge themselves to learn, but also familiar with the unity of the use of some of the skills, and to find and explore some issues, decided to write a blog to achieve the above purposes, so there will be the following series of several blog posts.To the author's current skills, the production of 2d games is a m
very, very simple, and the only purpose now is to instantiate the Gamemanager. "Why does a similar soundmanager not have to be instantiated in code?" "Because there's already a soundmanager in the hierarchy view that we dragged in, kid! ”In fact, there are other things that can be done in addition to instantiating Gamemanager, but in this case there is not much work to do, so this is the only thing to do here first.In addition, if a script wants to run, the one thing necessary is to cling to a
number of excavation will make the site wall is destroyed.In the Restart () method:By allowing the engine to reload the game scene, reset the game data (although I did not call this method here, the main reason is lazy, in fact, in the Gamemanager update () to detect the input of a key, if detected, call this method directly)Finally in Checkifgameover, we will perform some processing after detecting a total of less than 0 food marks the end of the game:We're done with movingobject and enemy and
I think everyone in the gaming industry wants to make their own games and make a game that carries their own souls and dreams. But only a very small number of people can do that, and most people may die at the beginning. As the saying goes, everything is difficult at the beginning, and I am not spared. There are always many yy ideas in my mind before I start a game. It seems that this is not the case after you start. After a new start, I don't want my
Front of the CrapWhen it comes to reptiles, the first thing to think about is python~. It is very popular in the field of machine learning and reptile data analysis. But I'm learning the go language recently, so I wrote it with Go.TapTap CommunityThis is a high quality game sharing community, which can be said to be steam on the phone. The above user quality is very high, the core players more, see them so attentively write so many long comments, let me marvel, so this time intends to take it to
Making business apps more like video games
Posted by Ryan Stewart @ 12:08 pm
Categories:Rich internet applications
Tags:Game, video game, video, business app, Ryan Stewart
Disclosure: Last week I announced that I'm working for Adobe. while I haven't officially started, consider me an Adobe employee for all intents and purposes. I have the disclosure statement at the bottom of the page, but I'll proba
How much do you remember in childhood games? I would like to dedicate this to the generation of people born 80 years ago, and those born 80 years later do not enter!
DashScreen. Width-500) This. width = screen. Width-500 "border = 0>ShardScreen. Width-50
Artificial intelligence software is inseparable from games like humans.As we all know, Ubuntu has always been at the forefront of the Linux Desktop release. In the early years, some flash drivers installed Ubuntu on Android for trial use. In the years when the smartphone system was separated by Android and IOS, ubuntu is also constantly testing the field of smart phones. Can the Linux Industry Compete for a
Development of flying and shooting mobile games like thunder fighters-resource pre-loading and thunder fighters
Most games first appear in a "loading" scenario after startup, this scenario is used to read the images, music, data, and other resources required by the game from the memory card (or disk, flash) into the memory. In this way, when these resources are u
IntelCommunityThe blog shows that "the client has only three upstream data records in seconds, but the downstream broadcast data is very huge. We have tested that 300 people are on the same screen online, messages are updated at three locations per second. The broadcast volume is basically 300*300*3 = 270000 messages. If the server calls a send system call for each message, it means 0.27 million system calls per second ".
Suddenly, how can the logic world of programming become so crazy? Was thi
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